Universitas Islam Negeri Alauddin Makassar Proceedings, Proceedings of The Fourth International Conference on English Language Education

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STUDENTS` PERCEPTION ON THE USE OF AUDIOVISUAL AND WORDWALL GAME TO IMPROVE STUDENTS` VOCABULARY
Herika Herika, Magdahalena Tjalla

Last modified: 2024-09-27

Abstract


This research aimed to find out the students’ perception of the use of audiovisual and wordwall game to improve students vocabulary. This was a survey research which involved  18 students from class 7.2 at SMPN 6 Dua Pitue, Sidrap Regency to answer some questions in a distributed questionnaire.  The questions were about  their perception of  the use of these two media in the learning process. The results showed that (1) Students felt that   audiovisual material helped them better understood and remembered new words, (2) Wordwall made vocabulary learning more fun and interactive (3) Audiovisual material helped them understood the meaning and the use of new words, (4) Wordwall game can be used as a tool to practice and test their understanding of new vocabulary, and (5) The use of audiovisual material and Wordwall games was easy to access and did not complicate the learning process.


Keywords


Audiovisual, wordwall game, material, vocabulary

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