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Enhancement of Science Knowledge in Kindergarten Students: The Effect of the Elephant Trunk Game Active Learning Model
Last modified: 2024-11-01
Abstract
Early childhood education is crucial for physical and spiritual growth, preparing children for further education. Science learning can foster curiosity through exploration activities. This study aimed to determine the level of science knowledge before and after the elephant trunk game-type active learning model for class B at TK Negeri 16 Dharma Wanita Mandai, Maros Regency. The study used a quantitative approach with a pre-experimental research type and a one-group pre-test post-test design. The objectives of this study: (1) to determine the level of science knowledge before and after the application of the elephant trunk game type active learning model for class B at TK Negeri 16 Dharma Wanita Mandai, Maros Regency, (2) to determine the effect of the active learning model in improving science knowledge for class B at TK Negeri 16 Dharma Wanita Mandai, Maros Regency. This study is a quantitative study with a pre-experimental research type using a one-group pre-test post-test design. The population was 59 students of class B of TK Negeri 16 Dharma Wanita Mandai. The sample used was 20 students, selected with a purposive sampling technique. The instrument used was an observation sheet. The analysis technique used was descriptive and inferential analysis. The results showed that the science knowledge of class B students before the active learning model was applied obtained an average value of 10.67, and after employment, the average value was 20.41. When compared with the values before and after the active learning model was applied, there was a positive influence on the results of students' science knowledge.
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