Last modified: 2024-10-25
Abstract
In teaching English, the teacher should make students interested and active during class activities. One of the methods that can influence students’ participation is game-based learning. Game-based Learning, or GBL, is one of the modern teaching methods in 21st century. Game-based learning is game that intentionally made for educational purposes as learning media because it is considered more interesting than the conventional teaching. This study aims to investigate if game-based learning can influence students’ participation during class activities. It applied quantitative research and used pre-test and post-test; the participants selected were 8th-grade participants total 21 people and divided into two groups: the experimental group and the control group. The experimental group will be taught English by using the game-based learning method. Meanwhile, the control group will not taught using game-based learning. The final result of this invention shows that 90% of students are influenced and more actively participate in learning when using game-based learning. The findings of this research are expected that game-based learning can influence students’ participation so that the teacher can use this method during learning process in classs.