Last modified: 2025-07-04
Abstract
The objectives of this study were 1) to determine the social studies learning outcomes of students before the use of scientific-based Quizizz application media in class V MI Muhammadiyah Ballatabbua Kab. Gowa, 2) to determine the social studies learning outcomes of students after the use of scientific-based Quizizz application media in class V MI Muhammadiyah Ballatabbua Kab. Gowa and 3) to determine the effect of using scientific-based Quizizz application media on social studies learning outcomes of class V students MI Muhammadiyah Ballatabbua Kab. Gowa. The type of research used in this research is pre-experiment design research with the type of one group pretest-posttest design. The population in this study were all V grade MI Muhammadiyah Ballatabbua as many as 23 students. The sample in this study were 23 students. The sampling technique used was saturated sampling technique. The instrument used to determine the learning outcomes of students in the form of multiple choice questions of 20 numbers. Data analysis using descriptive statistical analysis for problem formulation 1 and 2 while for problem formulation 3 using inferential statistical analysis. The results of this study indicate that 1) Social studies learning outcomes before the use of scientific-based Quizizz application media on social studies learning outcomes of fifth grade students of MI Muhammadiyah Ballatabbua Gowa Regency obtained that the average score was 54 and was in the low category. 2) Social studies learning outcomes after the use of scientific-based Quizizz application media on social studies learning outcomes of grade V students of MI Muhammadiyah Ballatabbua Gowa Regency obtained that the average score was 86 and was in the high category. 3) There is an effect of using scientific-based Quizizz application media from the results of hypothesis testing (Paired Sample T-test) obtained a sig value. (2-tailed) of 0.000 <0.05 and the value of t count 31.464> t table 1.720 (df = n-2), it can be concluded that there is a difference so that it can be said that the Quizizz application media has an effect on students' social studies learning outcomes. The implications of this study indicate that the use of Quizizz application media can improve student learning outcomes, can provide its own satisfaction for students because Quizizz is a game-based learning media. The use of Quizizz media makes students enthusiastic in learning and can reduce boredom when educators provide material and evaluation questions. In using this Quizizz application, it has the aim of creating an interactive learning atmosphere or environment in utilizing technology and facilities.