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The Effect of the Active Learning Model of the Elephant Proboscis Game Type in Improving Class B Science Knowledge at Kindergarten 16 Dharma Wanita Mandai, Maros Regency
Last modified: 2025-02-16
Abstract
Early childhood education is very important to help physical and spiritual growth and development so that children have readiness to enter further education. From an early age, children must be introduced to various knowledge, one of which is science. Science learning can foster curiosity through exploration activities. The objectives of this study: (1) to determine the level of science knowledge before and after the application of the class B elephant trunk game type active learning model at Kindergarten Negeri 16 Dharma Wanita Mandai, Maros Regency, (2) to determine the influence of the active learning model in improving class B science knowledge at Kindergarten 16 Dharma Wanita Mandai, Maros Regency. This study is a quantitative research with a type of pre-experimental research using a one group pretest last design. The population taken was class B of Kindergarten Negeri 16 Dharma Wanita Mandai which amounted to 59 students and the sample used was class B2 as many as 20 students. The sample technique used is purposive sampling. The instrument used is an observation sheet. The analysis techniques used are descriptive and inferential analysis. The results showed that the science knowledge of class B students before the active learning model was applied obtained an average score of 10.67, and after the active learning model was applied, the average score was 20.41. When compared to the scores before and after the active learning model was applied, there was a positive influence on the results of students' science knowledge.
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